

Knowing that a developer shared a love as deep as I do for the forefathers of Star Wars flight games was a comforting feeling, (although sadly this doesn’t mean Ace is now canon.)Īfter a couple of minutes spent customizing the characters I was about to play, my newly created Imperial Navy pilot loaded into the Star Destroyer Overseer for the first time and, in VR, it was a beautiful sight to behold. It's not a randomly selected name for a Rebel pilot but a knowing nod to the protagonist of 1999’s Star Wars: X-Wing Alliance, and it immediately put me at ease. Now there’s a name I’ve not heard in a long, long time. Upon starting Star Wars: Squadrons I was greeted with the option of customizing both my Imperial and Rebel pilots names. The connections started even before that mission, however, before I’d even entered my own ship. In fact, Star Wars: Squadrons is, for me, a spiritual successor not just to TIE Fighter but to an entire lineage of classic Star Wars flight games. What I wasn’t expecting however, is that more than 20 years in the future, Star Wars: Squadrons would contain a very similar version of that very same mission, connecting these two games from very different times in a surprisingly intimate way.
